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 Regigigas -#486

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Pkm God
Battler
Battler
Pkm God


Number of posts : 109
Age : 30
Location : Jacksonville,Pallet Town
Registration date : 2008-07-11

Regigigas -#486 Empty
PostSubject: Regigigas -#486   Regigigas -#486 I_icon_minitimeSat Aug 02, 2008 5:19 am

Pokémon Game Picture

Regigigas -#486 486Regigigas -#486 486


DP Sprites

Ability: Slow Start

Slow Start: Attack and Speed is halved during the first five turns in a battle.

Gender Ratio

Regigigas is Genderless

Classification Type 1
Normal

Evolution Chain


Regigigas -#486 486


Wild Hold Item Base EXP Base Happinness Colour Category
None 1,250,000 Points 0 White
Slow

Flavour Text
Diamond There is an enduring legend that states this Pokémon towed continents with ropes.
Pearl


Location (DP Details)
Game Rarity Location
Diamond Only One Snowpoint Temple Requires Regirock, Regice & Registeel
Pearl Only One Snowpoint Temple Requires Regirock, Regice & Registeel


Diamond/Pearl Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
— Fire Punch
75 100 15 10
A fiery punch that may burn the foe.
— Ice Punch
75 100 15 10
An icy punch that may freeze the foe.
— Thunderpunch
75 100 15 10
An electrified punch that may paralyze the foe.
— Mega Punch
80 85 20 --
A strong punch thrown with incredible power.
— Knock Off
20 100 20 --
Knocks down the foe's held item to prevent its use.
— Confuse Ray
-- 100 10 --
A sinister ray that confuses the foe.
— Stomp
65 100 20 30
Stomps the enemy with a big foot. May cause flinching.
25 Superpower
120 100 5 --
Boosts strength sharply, but lowers abilities.
50 Zen Headbutt
80 90 15 20
May cause foe to flinch
75 Crush Grip
?? 100 5 --
Power depends on foe's remaining HP
100 Giga Impact
150 90 5 --
User cannot attack next turn

TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM01 Focus Punch
150 100 20 --
A powerful loyalty attack. The user flinches if hit.
TM06 Toxic
-- 85 10 --
Poisons the foe with an intensifying toxin.
TM10 Hidden Power
?? 100 15 --
The effectiveness varies with the user.
TM11 Sunny Day
-- -- 5 --
Boosts the power of FIRE- type moves for 5 turns.
TM15 Hyper Beam
150 90 5 --
Powerful, but leaves the user immobile the next turn.
TM18 Rain Dance
-- -- 5 --
Boosts the power of WATER- type moves for 5 turns.
TM20 Safeguard
-- -- 25 --
A mystical force prevents all status problems.
TM21 Frustration
?? 100 20 --
An attack that is stronger if the TRAINER is disliked.
TM24 Thunderbolt
95 100 15 10
A strong electrical attack that may paralyze the foe.
TM25 Thunder
120 70 10 30
A lightning attack that may cause paralysis.
TM26 Earthquake
100 100 10 --
A powerful quake, but has no effect on flying foes.
TM27 Return
?? 100 20 --
An attack that increases in power with friendship.
TM31 Brick Break
75 100 15 --
Destroys barriers such as REFLECT and causes damage.
TM32 Double Team
-- -- 15 --
Creates illusory copies to raise evasiveness.
TM34 Shock Wave
60 -- 20 --
A fast and unavoidable electric attack.
TM39 Rock Tomb
50 80 10 100
Stops the foe from moving with rocks and cuts SPEED.
TM40 Aerial Ace
60 -- 20 --
An extremely speedy and unavoidable attack.
TM42 Facade
70 100 20 --
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43 Secret Power
70 100 20 30
An attack with effects that vary by location.
TM52 Focus Blast
120 70 5 10
May lower foe's SP.DEF one stage
TM56 Fling
?? 100 10 --
Hurls out held item, power depends on held item
TM58 Endure
-- -- 10 --
Endures any attack for 1 turn, leaving at least 1HP.
TM60 Drain Punch
60 100 5 --
User recovers half the damage inflicted
TM68 Giga Impact
150 90 5 --
User cannot attack next turn
TM69 Rock Polish
-- -- 20 --
Raises users SPEED two stages
TM71 Stone Edge
100 80 5 --
High critical hit ratio
TM72 Avalanche
60 100 10 --
Power doubles if user receives damage first
TM73 Thunder Wave
-- 100 20 --
A weak jolt of electricity that paralyzes the foe.
TM77 Psych Up
-- -- 10 --
Copies the foe's effect(s) and gives to the user.
TM80 Rock Slide
75 90 10 30
Large boulders are hurled. May cause flinching.
TM82 Sleep Talk
-- -- 10 --
Uses an own move randomly while asleep.
TM83 Natural Gift
?? 100 15 --
Power and type of move depends on the held berry
TM87 Swagger
-- 90 15 --
Confuses the foe, but also sharply raises ATTACK.
TM90 Substitute
-- -- 10 --
Creates a decoy using 1/4 of the user's maximum HP.
HM04 Strength
80 100 15 --
Builds enormous power, then slams the foe.
HM06 Rock Smash
40 100 15 50
A rock-crushing attack that may lower DEFENSE.
HM08 Rock Climb
90 85 20 20
May induce confusion

Special Moves
Attack Name Type Cat. Att. Acc. PP Effect %
Icy Wind
55 95 15 100
A chilling attack that lowers the foe's SPEED. 11th Movie Giveaway
Iron Head
80 100 15 30
May cause opponent to flinch 11th Movie Giveaway

Base Egg Steps to Hatch

Effort Points from Battling it

Catch Rate
30,720 Steps 3 Attack Point(s)
3

Egg Groups
Lists Of Groups

Group Names
Cannot Breed

Stats
HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 110 160 110 80 110 100
Min-Max
Hindering Nature Lv50
Lv100 170 - 217
330 - 424 148 - 190
292 - 377 103 - 145
202 - 287 76 - 118
148 - 233 103 - 145
202 - 287 94 - 136
184 - 269
Min-Max
Neutral Nature Lv50
Lv100 170 - 217
330 - 424 165 - 212
325 - 419 115 - 162
225 - 319 85 - 132
165 - 259 115 - 162
225 - 319 105 - 152
205 - 299
Min-Max
Beneficial Nature Lv50
Lv100 170 - 217
330 - 424 181 - 233
357 - 460 126 - 178
247 - 350 93 - 145
181 - 284 126 - 178
247 - 350 115 - 167
225 - 328
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