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 Darkrai -#491

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Pkm God
Battler
Battler
Pkm God


Number of posts : 109
Age : 30
Location : Jacksonville,Pallet Town
Registration date : 2008-07-11

Darkrai -#491 Empty
PostSubject: Darkrai -#491   Darkrai -#491 I_icon_minitimeFri Aug 01, 2008 4:53 am

Pokémon Game Picture


Darkrai -#491 491Darkrai -#491 491

DP Sprites


Ability: Bad Dreams


Bad Dreams: Reduces a sleeping foe’s HP.

Gender Ratio
Darkrai is Genderless

Classification Type 1
Pitch-Black Pokémon Dark


Evolution Chain

Darkrai -#491 491


Wild Hold Item Base EXP Base Happinness Colour Category
None 1,250,000 Points 0 Black
Slow


Flavour Text

Diamond It can lull people to sleep and make them dream. It is active during nights of the new moon.

Pearl Folklore has it that on moonless nights, this Pokémon will make people see horrific nightmares.

Location
Game Rarity Location
Diamond Only One New Moon Island

Pearl Only One New Moon Island


Diamond/Pearl Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
— Night Shade
?? 100 15 --
Inflicts damage identical to the user's level.
— Disable
-- 80 20 --
Psychically disables one of the foe's moves.
11 Quick Attack
40 100 30 --
An extremely fast attack that always strikes first.
20 Hypnosis
-- 70 20 --
A hypnotizing move that may induce sleep.
29 Pursuit
40 100 20 --
Inflicts bad damage if used on a foe switching out.
38 Nightmare
-- 100 15 --
Inflicts 1/4 damage on a sleeping foe every turn.
47 Double Team
-- -- 15 --
Creates illusory copies to raise evasiveness.
57 Haze
-- -- 30 --
Creates a black haze that eliminates all stat changes.
66 Dark Void
-- 80 10 --
Induces sleep to both opponents
75 Embargo
-- 100 15 --
Foe is unable to use held items
84 Dream Eater
100 100 15 --
Takes one half the damage inflicted on a sleeping foe.
93 Dark Pulse
80 100 15 20
May cause foe to flinch

TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM01 Focus Punch
150 100 20 --
A powerful loyalty attack. The user flinches if hit.
TM04 Calm Mind
-- -- 20 --
Raises SP. ATK and SP. DEF by focusing the mind.
TM06 Toxic
-- 85 10 --
Poisons the foe with an intensifying toxin.
TM10 Hidden Power
?? 100 15 --
The effectiveness varies with the user.
TM11 Sunny Day
-- -- 5 --
Boosts the power of FIRE- type moves for 5 turns.
TM12 Taunt
-- 100 20 --
Taunts the foe into only using attack moves.
TM13 Ice Beam
95 100 10 10
Blasts the foe with an icy beam that may freeze it.
TM14 Blizzard
120 70 5 10
Hits the foe with an icy storm that may freeze it.
TM15 Hyper Beam
150 90 5 --
Powerful, but leaves the user immobile the next turn.
TM17 Protect
-- -- 10 --
Evades attack, but may fail if used in succession.
TM18 Rain Dance
-- -- 5 --
Boosts the power of WATER- type moves for 5 turns.
TM21 Frustration
?? 100 20 --
An attack that is stronger if the TRAINER is disliked.
TM24 Thunderbolt
95 100 15 10
A strong electrical attack that may paralyze the foe.
TM25 Thunder
120 70 10 30
A lightning attack that may cause paralysis.
TM27 Return
?? 100 20 --
An attack that increases in power with friendship.
TM29 Psychic
90 100 10 10
A powerful psychic attack that may lower SP. DEF.
TM30 Shadow Ball
80 100 15 20
Hurls a black blob that may lower the foe's SP. DEF.
TM31 Brick Break
75 100 15 --
Destroys barriers such as REFLECT and causes damage.
TM32 Double Team
-- -- 15 --
Creates illusory copies to raise evasiveness.
TM34 Shock Wave
60 -- 20 --
A fast and unavoidable electric attack.
TM36 Sludge Bomb
90 100 10 30
Sludge is hurled to inflict damage. May also poison.
TM39 Rock Tomb
50 80 10 100
Stops the foe from moving with rocks and cuts SPEED.
TM40 Aerial Ace
60 -- 20 --
An extremely speedy and unavoidable attack.
TM41 Torment
-- 100 15 --
Torments the foe and stops successive use of a move.
TM42 Facade
70 100 20 --
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43 Secret Power
70 100 20 30
An attack with effects that vary by location.
TM44 Rest
-- -- 10 --
The user sleeps for 2 turns, restoring HP and status.
TM46 Thief
40 100 10 --
While attacking, it may steal the foe's held item.
TM49 Snatch
-- -- 10 --
Steals the effects of the move the foe uses next.
TM52 Focus Blast
120 70 5 10
May lower foe's SP.DEF one stage
TM56 Fling
?? 100 10 --
Hurls out held item, power depends on held item
TM57 Charge Beam
50 90 10 70
High chance of raising user's SP.ATT one stage
TM58 Endure
-- -- 10 --
Endures any attack for 1 turn, leaving at least 1HP.
TM60 Drain Punch
60 100 5 --
User recovers half the damage inflicted
TM61 Will-o-wisp
-- 75 15 --
Inflicts a burn on the foe with intense fire.
TM63 Embargo
-- 100 15 --
Foe is unable to use held items
TM65 Shadow Claw
70 100 15 --
High critical hit ratio
TM66 Payback
50 100 10 --
Power doubles if user receives damage first
TM68 Giga Impact
150 90 5 --
User cannot attack next turn
TM70 Flash
-- 100 20 --
Looses a powerful blast of light that cuts accuracy.
TM73 Thunder Wave
-- 100 20 --
A weak jolt of electricity that paralyzes the foe.
TM75 Swords Dance
-- -- 30 --
A fighting dance that sharply raises ATTACK.
TM77 Psych Up
-- -- 10 --
Copies the foe's effect(s) and gives to the user.
TM79 Dark Pulse
80 100 15 20
May cause foe to flinch
TM80 Rock Slide
75 90 10 30
Large boulders are hurled. May cause flinching.
TM81 X-scissor
80 100 15 --
No Added Effect
TM82 Sleep Talk
-- -- 10 --
Uses an own move randomly while asleep.
TM83 Natural Gift
?? 100 15 --
Power and type of move depends on the held berry
TM84 Poison Jab
80 100 20 30
May poison foe
TM85 Dream Eater
100 100 15 --
Takes one half the damage inflicted on a sleeping foe.
TM87 Swagger
-- 90 15 --
Confuses the foe, but also sharply raises ATTACK.
TM90 Substitute
-- -- 10 --
Creates a decoy using 1/4 of the user's maximum HP.
HM01 Cut
50 95 30 --
Cuts the foe with sharp scythes, claws, etc.
HM04 Strength
80 100 15 --
Builds enormous power, then slams the foe.
HM06 Rock Smash
40 100 15 50
A rock-crushing attack that may lower DEFENSE.
HM08 Rock Climb
90 85 20 20
May induce confusion

Special Moves
Attack Name Type Cat. Att. Acc. PP Effect %
Roar Of Time
150 90 5 --
User is unable to attack the next turn 10th Movie Giveaway
Spacial Rend
100 95 5 --
High critical hit ratio 10th Movie Giveaway

Base Egg Steps to Hatch

Effort Points from Battling it

Catch Rate
30,720 Steps 1 Speed Point(s)
2 Sp. Attack Point(s)
3

Egg Groups
Lists Of Groups

Group Names
Cannot Breed

Stats
HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 90 90 135 90 125
Min-Max
Hindering Nature Lv50
Lv100 130 - 177
250 - 344 85 - 127
166 - 251 85 - 127
166 - 251 126 - 168
247 - 332 85 - 127
166 - 251 117 - 159
229 - 314
Min-Max

Neutral Nature Lv50
Lv100 130 - 177
250 - 344 95 - 142
185 - 279 95 - 142
185 - 279 140 - 187
275 - 369 95 - 142
185 - 279 130 - 177
255 - 349
Min-Max

Beneficial Nature Lv50
Lv100 130 - 177
250 - 344 104 - 156
203 - 306 104 - 156
203 - 306 154 - 205
302 - 405 104 - 156
203 - 306 143 - 194
280 - 383
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