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 Shaymin -#492

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Pkm God
Battler
Battler
Pkm God


Number of posts : 109
Age : 30
Location : Jacksonville,Pallet Town
Registration date : 2008-07-11

Shaymin -#492 Empty
PostSubject: Shaymin -#492   Shaymin -#492 I_icon_minitimeFri Aug 01, 2008 4:46 am

Pokémon Game Picture

DP Land Forme

Shaymin -#492 492



Sky Forme


Shaymin -#492 492

Ability: Natural Cure & Serene Grace
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed
when withdrawn from battle. (Land Forme Only)

Serene Grace: Boosts the likelihood of added effects appearing. (Sky Forme Only)

Gender Ratio
Genderless

Classification Type 1 Type 2

Gratitude Pokémon grass Flying

Evolution Chain

Shaymin -#492 492


Wild Hold Item Base EXP Base Happinness Colour Category
Lum Berry - 50% 1,059,860 Points 100 green
Lum Berry - 5% Medium Slow


Flavour Text

Diamond It lives in flower patches and avoids detection by curling up to look like a flowering plant.

Pearl It can dissolve toxins in the air to instantly transform ruined land into a lush field of flowers.

Location
Game Rarity Location
Diamond Only One Flower Paradise

Pearl Only One Flower Paradise

Diamond/Pearl Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
— Defense Curl
-- -- 40 --
Curls up to conceal weak spots and raise DEFENSE.
10 Magical Leaf
60 -- 20 --
Attacks with a strange leaf that cannot be evaded.
19 Leech Seed
-- 90 10 --
Plants a seed on the foe to steal HP on every turn.
28 Synthesis
-- -- 5 --
Restores HP. The amount varies with the weather.
37 Sweet Scent
-- 100 20 --
Allures the foe to reduce evasiveness.
46 Natural Gift
?? 100 15 --
Power and type of move depends on the held berry
55 Worry Seed
-- 100 10 --
Changes the ability of foe to insomnia
64 Aromatherapy
-- -- 5 --
Heals all status problems with a soothing scent.
73 Energy Ball
80 100 10 10
May lower foe's SP.DEF one stage
82 Grasswhistle
-- 55 15 --
Lulls the foe into sleep with a pleasant melody.
91 Lucky Chant
-- -- 30 --
Foe cannot have critical hits for 5 turns
100 Seed Flare
120 85 5 40
Lowers foe's SP.DEF

TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM06 Toxic
-- 85 10 --
Poisons the foe with an intensifying toxin.
TM09 Bullet Seed
10 100 30 --
Shoots 2 to 5 seeds in a row to strike the foe.
TM10 Hidden Power
?? 100 15 --
The effectiveness varies with the user.
TM11 Sunny Day
-- -- 5 --
Boosts the power of FIRE- type moves for 5 turns.
TM15 Hyper Beam
150 90 5 --
Powerful, but leaves the user immobile the next turn.
TM17 Protect
-- -- 10 --
Evades attack, but may fail if used in succession.
TM19 Giga Drain
60 100 10 --
An attack that steals half the damage inflicted.
TM20 Safeguard
-- -- 25 --
A mystical force prevents all status problems.
TM21 Frustration
?? 100 20 --
An attack that is stronger if the TRAINER is disliked.
TM22 Solarbeam
120 100 10 --
Absorbs light in one turn, then attacks next turn.
TM27 Return
?? 100 20 --
An attack that increases in power with friendship.
TM29 Psychic
90 100 10 10
A powerful psychic attack that may lower SP. DEF.
TM32 Double Team
-- -- 15 --
Creates illusory copies to raise evasiveness.
TM42 Facade
70 100 20 --
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43 Secret Power
70 100 20 30
An attack with effects that vary by location.
TM44 Rest
-- -- 10 --
The user sleeps for 2 turns, restoring HP and status.
TM53 Energy Ball
80 100 10 10
May lower foe's SP.DEF one stage
TM58 Endure
-- -- 10 --
Endures any attack for 1 turn, leaving at least 1HP.
TM68 Giga Impact
150 90 5 --
User cannot attack next turn
TM70 Flash
-- 100 20 --
Looses a powerful blast of light that cuts accuracy.
TM75 Swords Dance
-- -- 30 --
A fighting dance that sharply raises ATTACK.
TM77 Psych Up
-- -- 10 --
Copies the foe's effect(s) and gives to the user.
TM82 Sleep Talk
-- -- 10 --
Uses an own move randomly while asleep.
TM83 Natural Gift
?? 100 15 --
Power and type of move depends on the held berry
TM86 Grass Knot
?? 100 20 --
Power increases if foe is heavy
TM87 Swagger
-- 90 15 --
Confuses the foe, but also sharply raises ATTACK.
TM90 Substitute
-- -- 10 --
Creates a decoy using 1/4 of the user's maximum HP.

Base Egg Steps to Hatch

Effort Points from Battling it

Catch Rate
30,720 Steps 3 HP Point(s)
45

Egg Groups
Lists Of Groups

Group Names
Cannot Breed

Stats
HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 100 100 100 100 100 100
Min-Max
Hindering Nature Lv50
Lv100 160 - 207
310 - 404 94 - 136
184 - 269 94 - 136
184 - 269 94 - 136
184 - 269 94 - 136
184 - 269 94 - 136
184 - 269
Min-Max
Neutral Nature Lv50
Lv100 160 - 207
310 - 404 105 - 152
205 - 299 105 - 152
205 - 299 105 - 152
205 - 299 105 - 152
205 - 299 105 - 152
205 - 299
Min-Max
Beneficial Nature Lv50
Lv100 160 - 207
310 - 404 115 - 167
225 - 328 115 - 167
225 - 328 115 - 167
225 - 328 115 - 167
225 - 328 115 - 167
225 - 328
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